GameForge ("the app," "we") • Last updated: May 20, 2026
GameForge is an iMessage extension that lets you and your friends play built-in games, create games with an AI assistant ("Anvil"), and share them in chat. This page explains what we collect, where it goes, and how to opt out of the parts you don't want.
Your profile — the display name and avatar you set in the You tab. Stored on your device. If you've left "Show me in Featured & Rankings" turned on (default), your display name, avatar, win/loss totals, and the games you publish via Anvil also sync to Apple's iCloud (CloudKit public database) so other players can see you in the Featured + Rankings tabs.
Gameplay data — wins, losses, the games you've created, and a small per-friend tally that powers the "BFF" tile (how often you've played with each person, by their stable per-install ID). Counters live on your device. Win/loss totals and your published games sync to iCloud only when public discoverability is enabled.
Photos you choose — when you upload a tile image, that photo (cropped + downscaled to 600×600 JPEG) is stored on your device under Documents/tile-images/ and, if you're publicly discoverable, attached as an Asset on the corresponding game's CloudKit record so other players see it on their Featured tab. We never read your photo library beyond the single image you explicitly pick in the system picker.
Anvil prompts — when you ask Anvil to forge, edit, or remix a game, the text prompt and the relevant game state are sent to Anthropic's Claude API to generate the response. Anthropic processes the request per their own policies; we don't store the raw prompt server-side beyond what's needed to return your generated game.
Diagnostic events — we use Mixpanel to record anonymous events ("game started," "tile image set," "Anvil forge succeeded/failed") so we can debug crashes and understand which features get used. No event payload contains the contents of your games, your prompts, or your photos.
iMessage bubbles — when you send a game to a friend, the bubble itself is delivered by Apple's Messages framework. We don't see who you sent it to; we receive bubbles only when you open one in chat.
Your contacts, location, microphone, camera, or any messages outside of game bubbles you open inside the extension.
GameForge isn't directed at children under 13 and we don't knowingly collect data from anyone under that age.
If we change this policy in a meaningful way, we'll update the date at the top and surface a note in the app on next launch.